LIGHT
8Favorite HERO Shining Flare Wingman
Archetype:
Elemental HERO
ATK:
2500
DEF:
2100
View:
2399
1 Fusion Monster + 1 face-up monster on the field (This card is always treated as an "Elemental HERO" card.) If this card is Special Summoned from the Extra Deck: You can shuffle 5 monsters from your GY into the Deck, then draw 2 cards, and if you do, this card gains 1000 ATK. You can only use this effect of "Favorite HERO Shining Flare Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
Favorite HERO Shining Flare Wingman — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 52 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion
Why it scores here
The card's power comes from a Fusion body that can be summoned in the Extra Deck route, plus a conditional draw-2 that costs 5 monsters from the GY and a +1000 ATK boost; the 2500 ATK base earns no points by itself. Its effects are not interaction, so effect_interaction stays low, and the body is awkward as material. Deck data shows it is run in every sampled deck with strong staple partners, but that sample is built from decks containing the card, so inclusion does not raise the score beyond the deck-synergy estimate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Fusion summon needs a Fusion Monster and a face-up monster, and Super Polymerization (83.8% co-deck) is a common route, but no searcher or starter stats exist (inferred). |
| Combo & Conversion | 55 | Draw 2 and +1000 ATK are concrete text outcomes, but combo data has 0 boards, so conversion is text-only inference (inferred). |
| Resource Economy | 55 | Draw 2 for shuffling 5 GY monsters is a real refuel with a heavy GY cost, so it is roughly even rather than a clear advantage gain (verified). |
| Effect & Interaction | 25 | Text gives only battle-destroy damage and no negate, removal, or hand-trap reach (verified). |
| Material Utility | 30 | As a Fusion monster it is a poor generic material, and the text gives no effect-negated material value (inferred). |
| Resilience & Flexibility | 45 | Spread across 102 archetypes and 4 gameplay types, but a single negate of its ignition effect ends most of its value (observed). |
| Deck-Building Efficiency | 60 | One copy per deck, no garnets or locks, and a common partner set (observed). |
Calculation
Weight profile: Boss/End-board profile (primary only; no secondary blend). Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Draw-2 refuel and +1000 ATK are clear text outcomes once the Fusion summon is set up
- Runs in a wide spread of archetypes (102 distinct) with single copies
- Fusion summon route is supported by common staple partners such as Super Polymerization
Weaknesses
- No interaction beyond battle-destroy damage
- Draw effect costs 5 GY monsters, a heavy and fiddly cost
- Poor generic material value because it is a Fusion monster
- No combo data, so conversion rests on text inference
Counters / choke points
- Negation of the ignition effect (for example Ash Blossom & Joyous Spring is a common hand-trap answer to the Extra Deck summon route)
Best use
Boss/End-board with draw refuel. Decks: Elemental HERO Fusion builds, Branded and Heroic shells, Other Fusion-based decks using Super Polymerization. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion summon requires 1 Fusion Monster plus 1 face-up monster; Draw 2 after shuffling 5 GY monsters into the Deck, +1000 ATK when this card is Special Summoned from the Extra Deck; Battle destroy inflicts damage equal to the destroyed monster's original ATK; Once-per-turn on the draw effect
- Observed: Present in all 400 sampled decks, 1 copy each, with 102 distinct archetypes; Super Polymerization co-occurs in 83.8% of sampled decks; Usage stats show 55–100% inclusion across 8 archetypes at 1 copy each
- Inferred: The Fusion route is accessible through common Fusion staples; The GY cost makes the draw effect fiddly in practice
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) sampled decks are filtered to decks containing the card, so the 400/400 inclusion does not measure real prevalence






